[−][src]Struct rusoto_gamelift::CreateGameSessionQueueInput
Represents the input for a request action.
Fields
destinations: Option<Vec<GameSessionQueueDestination>>
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
name: String
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
player_latency_policies: Option<Vec<PlayerLatencyPolicy>>
Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API requests will fail.
timeout_in_seconds: Option<i64>
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Trait Implementations
impl PartialEq<CreateGameSessionQueueInput> for CreateGameSessionQueueInput
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fn eq(&self, other: &CreateGameSessionQueueInput) -> bool
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fn ne(&self, other: &CreateGameSessionQueueInput) -> bool
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impl Default for CreateGameSessionQueueInput
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impl Clone for CreateGameSessionQueueInput
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fn clone(&self) -> CreateGameSessionQueueInput
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Debug for CreateGameSessionQueueInput
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impl Serialize for CreateGameSessionQueueInput
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Auto Trait Implementations
impl Send for CreateGameSessionQueueInput
impl Sync for CreateGameSessionQueueInput
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom for T where
T: From<U>,
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T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self