[−][src]Struct rusoto_gamelift::CreateMatchmakingConfigurationInput
Represents the input for a request action.
Fields
acceptance_required: bool
Flag that determines whether or not a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.
acceptance_timeout_seconds: Option<i64>
Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
additional_player_count: Option<i64>
Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
custom_event_data: Option<String>
Information to attached to all events related to the matchmaking configuration.
description: Option<String>
Meaningful description of the matchmaking configuration.
game_properties: Option<Vec<GameProperty>>
Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
game_session_data: Option<String>
Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
game_session_queue_arns: Vec<String>
Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.
name: String
Unique identifier for a matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
notification_target: Option<String>
SNS topic ARN that is set up to receive matchmaking notifications.
request_timeout_seconds: i64
Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that time out can be resubmitted as needed.
rule_set_name: String
Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.
Trait Implementations
impl PartialEq<CreateMatchmakingConfigurationInput> for CreateMatchmakingConfigurationInput
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fn eq(&self, other: &CreateMatchmakingConfigurationInput) -> bool
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fn ne(&self, other: &CreateMatchmakingConfigurationInput) -> bool
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impl Default for CreateMatchmakingConfigurationInput
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impl Clone for CreateMatchmakingConfigurationInput
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fn clone(&self) -> CreateMatchmakingConfigurationInput
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for CreateMatchmakingConfigurationInput
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impl Serialize for CreateMatchmakingConfigurationInput
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Auto Trait Implementations
impl Send for CreateMatchmakingConfigurationInput
impl Sync for CreateMatchmakingConfigurationInput
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom for T where
T: From<U>,
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T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self