[−][src]Struct rusoto_gamelift::GameSessionConnectionInfo
Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.
Fields
game_session_arn: Option<String>
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
ip_address: Option<String>
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
matched_player_sessions: Option<Vec<MatchedPlayerSession>>
Collection of player session IDs, one for each player ID that was included in the original matchmaking request.
port: Option<i64>
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Trait Implementations
impl PartialEq<GameSessionConnectionInfo> for GameSessionConnectionInfo
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fn eq(&self, other: &GameSessionConnectionInfo) -> bool
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fn ne(&self, other: &GameSessionConnectionInfo) -> bool
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impl Default for GameSessionConnectionInfo
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impl Clone for GameSessionConnectionInfo
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fn clone(&self) -> GameSessionConnectionInfo
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Debug for GameSessionConnectionInfo
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impl<'de> Deserialize<'de> for GameSessionConnectionInfo
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom for T where
T: From<U>,
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T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self