[−][src]Struct rusoto_gamelift::MatchmakingConfiguration 
Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.
Fields
acceptance_required: Option<bool>Flag that determines whether or not a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.
acceptance_timeout_seconds: Option<i64>Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
additional_player_count: Option<i64>Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
creation_time: Option<f64>Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
custom_event_data: Option<String>Information to attached to all events related to the matchmaking configuration.
description: Option<String>Descriptive label that is associated with matchmaking configuration.
game_properties: Option<Vec<GameProperty>>Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
game_session_data: Option<String>Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
game_session_queue_arns: Option<Vec<String>>Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.
name: Option<String>Unique identifier for a matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
notification_target: Option<String>SNS topic ARN that is set up to receive matchmaking notifications.
request_timeout_seconds: Option<i64>Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that time out can be resubmitted as needed.
rule_set_name: Option<String>Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.
Trait Implementations
impl PartialEq<MatchmakingConfiguration> for MatchmakingConfiguration[src]
fn eq(&self, other: &MatchmakingConfiguration) -> bool[src]
fn ne(&self, other: &MatchmakingConfiguration) -> bool[src]
impl Default for MatchmakingConfiguration[src]
fn default() -> MatchmakingConfiguration[src]
impl Clone for MatchmakingConfiguration[src]
fn clone(&self) -> MatchmakingConfiguration[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for MatchmakingConfiguration[src]
impl<'de> Deserialize<'de> for MatchmakingConfiguration[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
    __D: Deserializer<'de>, [src]
__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for MatchmakingConfiguration
impl Sync for MatchmakingConfiguration
Blanket Implementations
impl<T> From for T[src]
impl<T, U> Into for T where
    U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
    T: Clone, [src]
T: Clone,
impl<T, U> TryFrom for T where
    T: From<U>, [src]
T: From<U>,
type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T> Borrow for T where
    T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut for T where
    T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T, U> TryInto for T where
    U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Any for T where
    T: 'static + ?Sized, [src]
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId[src]
impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, [src]
T: Deserialize<'de>,
impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self