[−][src]Struct rusoto_gamelift::RuntimeConfiguration
A collection of server process configurations that describe what processes to run on each instance in a fleet. Server processes run either a custom game build executable or a Realtime Servers script. Each instance in the fleet starts the specified server processes and continues to start new processes as existing processes end. An instance regularly checks for an updated run-time configuration.
The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Learn more about Running Multiple Processes on a Fleet .
A Amazon GameLift instance is limited to 50 processes running simultaneously. To calculate the total number of processes in a run-time configuration, add the values of the ConcurrentExecutions
parameter for each ServerProcess object.
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Describe fleets:
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Update fleets:
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Manage fleet actions:
Fields
game_session_activation_timeout_seconds: Option<i64>
Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING
. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED
.
max_concurrent_game_session_activations: Option<i64>
Maximum number of game sessions with status ACTIVATING
to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
server_processes: Option<Vec<ServerProcess>>
Collection of server process configurations that describe which server processes to run on each instance in a fleet.
Trait Implementations
impl PartialEq<RuntimeConfiguration> for RuntimeConfiguration
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fn eq(&self, other: &RuntimeConfiguration) -> bool
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fn ne(&self, other: &RuntimeConfiguration) -> bool
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impl Default for RuntimeConfiguration
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fn default() -> RuntimeConfiguration
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impl Clone for RuntimeConfiguration
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fn clone(&self) -> RuntimeConfiguration
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for RuntimeConfiguration
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impl Serialize for RuntimeConfiguration
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de> Deserialize<'de> for RuntimeConfiguration
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for RuntimeConfiguration
impl Sync for RuntimeConfiguration
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom for T where
T: From<U>,
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T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self