[−][src]Struct rusoto_gamelift::ScalingPolicy
Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.
-
Manage scaling policies:
-
PutScalingPolicy (auto-scaling)
-
DescribeScalingPolicies (auto-scaling)
-
DeleteScalingPolicy (auto-scaling)
-
-
Manage fleet actions:
Fields
comparison_operator: Option<String>
Comparison operator to use when measuring a metric against the threshold value.
evaluation_periods: Option<i64>
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
fleet_id: Option<String>
Unique identifier for a fleet that is associated with this scaling policy.
metric_name: Option<String>
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
-
ActivatingGameSessions -- Game sessions in the process of being created.
-
ActiveGameSessions -- Game sessions that are currently running.
-
ActiveInstances -- Fleet instances that are currently running at least one game session.
-
AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
-
AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
-
CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
-
IdleInstances -- Active instances that are currently hosting zero game sessions.
-
PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
-
PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
-
QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
-
WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
name: Option<String>
Descriptive label that is associated with a scaling policy. Policy names do not need to be unique.
policy_type: Option<String>
Type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
scaling_adjustment: Option<i64>
Amount of adjustment to make, based on the scaling adjustment type.
scaling_adjustment_type: Option<String>
Type of adjustment to make to a fleet's instance count (see FleetCapacity):
-
ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
-
ExactCapacity -- set the instance count to the scaling adjustment value.
-
PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.
status: Option<String>
Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE
status. Scaling policies can be suspended for individual fleets (see StopFleetActions; if suspended for a fleet, the policy status does not change. View a fleet's stopped actions by calling DescribeFleetCapacity.
-
ACTIVE -- The scaling policy can be used for auto-scaling a fleet.
-
UPDATEREQUESTED -- A request to update the scaling policy has been received.
-
UPDATING -- A change is being made to the scaling policy.
-
DELETEREQUESTED -- A request to delete the scaling policy has been received.
-
DELETING -- The scaling policy is being deleted.
-
DELETED -- The scaling policy has been deleted.
-
ERROR -- An error occurred in creating the policy. It should be removed and recreated.
target_configuration: Option<TargetConfiguration>
Object that contains settings for a target-based scaling policy.
threshold: Option<f64>
Metric value used to trigger a scaling event.
Trait Implementations
impl PartialEq<ScalingPolicy> for ScalingPolicy
[src]
fn eq(&self, other: &ScalingPolicy) -> bool
[src]
fn ne(&self, other: &ScalingPolicy) -> bool
[src]
impl Default for ScalingPolicy
[src]
fn default() -> ScalingPolicy
[src]
impl Clone for ScalingPolicy
[src]
fn clone(&self) -> ScalingPolicy
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Debug for ScalingPolicy
[src]
impl<'de> Deserialize<'de> for ScalingPolicy
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for ScalingPolicy
impl Sync for ScalingPolicy
Blanket Implementations
impl<T> From for T
[src]
impl<T, U> Into for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
impl<T, U> TryFrom for T where
T: From<U>,
[src]
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T> Borrow for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
[src]
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
[src]
T: Deserialize<'de>,
impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self