[][src]Struct rusoto_license_manager::LicenseConfiguration

pub struct LicenseConfiguration {
    pub consumed_license_summary_list: Option<Vec<ConsumedLicenseSummary>>,
    pub consumed_licenses: Option<i64>,
    pub description: Option<String>,
    pub license_configuration_arn: Option<String>,
    pub license_configuration_id: Option<String>,
    pub license_count: Option<i64>,
    pub license_count_hard_limit: Option<bool>,
    pub license_counting_type: Option<String>,
    pub license_rules: Option<Vec<String>>,
    pub managed_resource_summary_list: Option<Vec<ManagedResourceSummary>>,
    pub name: Option<String>,
    pub owner_account_id: Option<String>,
    pub status: Option<String>,
}

A license configuration is an abstraction of a customer license agreement that can be consumed and enforced by License Manager. Components include specifications for the license type (licensing by instance, socket, CPU, or VCPU), tenancy (shared tenancy, Amazon EC2 Dedicated Instance, Amazon EC2 Dedicated Host, or any of these), host affinity (how long a VM must be associated with a host), the number of licenses purchased and used.

Fields

consumed_license_summary_list: Option<Vec<ConsumedLicenseSummary>>

List of summaries for licenses consumed by various resources.

consumed_licenses: Option<i64>

Number of licenses consumed.

description: Option<String>

Description of the license configuration.

license_configuration_arn: Option<String>

ARN of the LicenseConfiguration object.

license_configuration_id: Option<String>

Unique ID of the LicenseConfiguration object.

license_count: Option<i64>

Number of licenses managed by the license configuration.

license_count_hard_limit: Option<bool>

Sets the number of available licenses as a hard limit.

license_counting_type: Option<String>

Dimension to use to track license inventory.

license_rules: Option<Vec<String>>

Array of configured License Manager rules.

managed_resource_summary_list: Option<Vec<ManagedResourceSummary>>

List of summaries for managed resources.

name: Option<String>

Name of the license configuration.

owner_account_id: Option<String>

Account ID of the license configuration's owner.

status: Option<String>

Status of the license configuration.

Trait Implementations

impl PartialEq<LicenseConfiguration> for LicenseConfiguration[src]

impl Default for LicenseConfiguration[src]

impl Clone for LicenseConfiguration[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for LicenseConfiguration[src]

impl<'de> Deserialize<'de> for LicenseConfiguration[src]

Auto Trait Implementations

impl Send for LicenseConfiguration

impl Sync for LicenseConfiguration

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self