[][src]Struct rusoto_gamelift::GameSessionQueue

pub struct GameSessionQueue {
    pub destinations: Option<Vec<GameSessionQueueDestination>>,
    pub game_session_queue_arn: Option<String>,
    pub name: Option<String>,
    pub player_latency_policies: Option<Vec<PlayerLatencyPolicy>>,
    pub timeout_in_seconds: Option<i64>,
}

Configuration of a queue that is used to process game session placement requests. The queue configuration identifies several game features:

Fields

destinations: Option<Vec<GameSessionQueueDestination>>

List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

game_session_queue_arn: Option<String>

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

name: Option<String>

Descriptive label that is associated with game session queue. Queue names must be unique within each region.

player_latency_policies: Option<Vec<PlayerLatencyPolicy>>

Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

timeout_in_seconds: Option<i64>

Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Trait Implementations

impl PartialEq<GameSessionQueue> for GameSessionQueue[src]

impl Default for GameSessionQueue[src]

impl Clone for GameSessionQueue[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for GameSessionQueue[src]

impl<'de> Deserialize<'de> for GameSessionQueue[src]

Auto Trait Implementations

impl Send for GameSessionQueue

impl Sync for GameSessionQueue

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self