[][src]Struct rusoto_gamelift::RuntimeConfiguration

pub struct RuntimeConfiguration {
    pub game_session_activation_timeout_seconds: Option<i64>,
    pub max_concurrent_game_session_activations: Option<i64>,
    pub server_processes: Option<Vec<ServerProcess>>,
}

A collection of server process configurations that describe what processes to run on each instance in a fleet. Server processes run either a custom game build executable or a Realtime Servers script. Each instance in the fleet starts the specified server processes and continues to start new processes as existing processes end. An instance regularly checks for an updated run-time configuration.

The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Learn more about Running Multiple Processes on a Fleet .

A Amazon GameLift instance is limited to 50 processes running simultaneously. To calculate the total number of processes in a run-time configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess object.

Fields

game_session_activation_timeout_seconds: Option<i64>

Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

max_concurrent_game_session_activations: Option<i64>

Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

server_processes: Option<Vec<ServerProcess>>

Collection of server process configurations that describe which server processes to run on each instance in a fleet.

Trait Implementations

impl PartialEq<RuntimeConfiguration> for RuntimeConfiguration[src]

impl Default for RuntimeConfiguration[src]

impl Clone for RuntimeConfiguration[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for RuntimeConfiguration[src]

impl Serialize for RuntimeConfiguration[src]

impl<'de> Deserialize<'de> for RuntimeConfiguration[src]

Auto Trait Implementations

impl Send for RuntimeConfiguration

impl Sync for RuntimeConfiguration

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self