[][src]Struct rusoto_gamelift::VpcPeeringConnection

pub struct VpcPeeringConnection {
    pub fleet_id: Option<String>,
    pub game_lift_vpc_id: Option<String>,
    pub ip_v4_cidr_block: Option<String>,
    pub peer_vpc_id: Option<String>,
    pub status: Option<VpcPeeringConnectionStatus>,
    pub vpc_peering_connection_id: Option<String>,
}

Represents a peering connection between a VPC on one of your AWS accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.

Fields

fleet_id: Option<String>

Unique identifier for a fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

game_lift_vpc_id: Option<String>

Unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

ip_v4_cidr_block: Option<String>

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

peer_vpc_id: Option<String>

Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.

status: Option<VpcPeeringConnectionStatus>

Object that contains status information about the connection. Status indicates if a connection is pending, successful, or failed.

vpc_peering_connection_id: Option<String>

Unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Trait Implementations

impl PartialEq<VpcPeeringConnection> for VpcPeeringConnection[src]

impl Default for VpcPeeringConnection[src]

impl Clone for VpcPeeringConnection[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for VpcPeeringConnection[src]

impl<'de> Deserialize<'de> for VpcPeeringConnection[src]

Auto Trait Implementations

impl Send for VpcPeeringConnection

impl Sync for VpcPeeringConnection

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self