[−][src]Struct rusoto_gamelift::MatchmakingTicket
Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request with StartMatchmaking. Tickets can be retrieved by calling DescribeMatchmaking with the ticket ID.
Fields
configuration_name: Option<String>
Name of the MatchmakingConfiguration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
end_time: Option<f64>
Time stamp indicating when this matchmaking request stopped being processed due to success, failure, or cancellation. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
estimated_wait_time: Option<i64>
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
game_session_connection_info: Option<GameSessionConnectionInfo>
Identifier and connection information of the game session created for the match. This information is added to the ticket only after the matchmaking request has been successfully completed.
players: Option<Vec<Player>>
A set of Player
objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status COMPLETED
, the Player
objects include the team the players were assigned to in the resulting match.
start_time: Option<f64>
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
status: Option<String>
Current status of the matchmaking request.
-
QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
-
SEARCHING -- The matchmaking request is currently being processed.
-
REQUIRESACCEPTANCE -- A match has been proposed and the players must accept the match (see AcceptMatch). This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
-
PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
-
COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
-
FAILED -- The matchmaking request was not completed. Tickets with players who fail to accept a proposed match are placed in
FAILED
status. -
CANCELLED -- The matchmaking request was canceled with a call to StopMatchmaking.
-
TIMEDOUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.
Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
status_message: Option<String>
Additional information about the current status.
status_reason: Option<String>
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING
status after a proposed match fails to receive player acceptances.
ticket_id: Option<String>
Unique identifier for a matchmaking ticket.
Trait Implementations
impl PartialEq<MatchmakingTicket> for MatchmakingTicket
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fn eq(&self, other: &MatchmakingTicket) -> bool
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fn ne(&self, other: &MatchmakingTicket) -> bool
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impl Default for MatchmakingTicket
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fn default() -> MatchmakingTicket
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impl Clone for MatchmakingTicket
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fn clone(&self) -> MatchmakingTicket
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for MatchmakingTicket
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impl<'de> Deserialize<'de> for MatchmakingTicket
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for MatchmakingTicket
impl Sync for MatchmakingTicket
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom for T where
T: From<U>,
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T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self